선택 방법 the Right 운동학 Equation: A SUVAT Decision Guide
Stop guessing which kinematic equation to use. This decision guide shows how to pick the right SUVAT 공식 from the one variable you are missing, with a 일ed example, the 실수s that cost marks, and free calculators for each step.
Four Equations, One Decision
Every constant-가속도 problem draws on the same four equations, so the hard part is never the algebra. It is choosing which equation to start with. Most lost marks come from picking a 공식 that contains a variable the question never gave you, then going in circles trying to find it.
There is a single rule that removes the guess일: identify the one SUVAT variable the question neither gives you nor asks for, and use the equation that leaves it out.
The Five SUVAT Variables
Each of the four equations uses exactly four of these five variables. That single fact is the entire basis of the decision rule.
The Decision Rule: Name the Missing Variable
Read the question twice. List what you are given, then underline what you are asked for. Whichever of s, u, v, a and t is left over is your missing variable, and exactly one equation omits it.
Missing v? Use s = ut + ½at²
Reach for this when the question gives you a starting 속도, an 가속도 and a time, then asks how far the object travelled. A car pulling away from traffic lights, a stone dropped from a bridge, a train braking over a known interval — none of these need the final 속도 to answer.
Missing s? Use v = u + at
The simplest of the four, and the one to use when 변위 never appears in the question. If you are asked how fast something ends up after accelerating for a given time, this is a one-line answer.
Missing t? Use v² = u² + 2as
The most commonly forgotten equation, and the one that saves the most 일. When a question gives you a distance and asks for a 속도, or the reverse, without ever mentioning time, this equation avoids a two-step detour through t.
Missing a? Use s = ½(u + v)t
Useful when 가속도 is unknown or simply irrelevant. Because ½(u + v) is the 평균 속도 under constant 가속도, this equation is really distance = 속력 × time in disguise.
A 일ed 예제
A cyclist travelling at 4 m/s accelerates uniformly at 1.5 m/s² over a distance of 30 m. 무엇인가요 the final 속도?
You are given u = 4 m/s, a = 1.5 m/s² and s = 30 m, and asked for v. The leftover variable is t, since time is neither given nor requested, so the equation that omits time is the one to use.
v² = u² + 2as = 4² + 2(1.5)(30) = 16 + 90 = 106, so v = √106 ≈ 10.3 m/s.
Had you started with v = u + at instead, you would have needed t first, turning a single calculation into two and doubling your chances of a rounding error.
Four 점수를 깎는 실수
When SUVAT Stops 적용ing
Every equation above assumes 가속도 is constant. That assumption fails in three common situations, and using SUVAT anyway produces a confidently wrong answer.
The projectile case has a 일around worth knowing. Horizontal and vertical motion are independent, so you can apply SUVAT separately to each axis, with a = 0 horizontally and a = g vertically.
확인 Your Method, Not Just Your 답
Once you know which equation you need, verifying the arithmetic should be quick. These calculators show the substituted 공식 alongside the result, so you can confirm your method as well as your number.
The decision rule takes a few problems to become automatic, but it is worth the practice. Naming the missing variable turns a choice between four equations into a choice between one.